Tess Snider
A
Workflow hack: If you have to do a long series of manual operations on some art or data assets, do each step for all the assets at once, and then move to the next step, and so on. This will reduce mental context switching. More flow, less stress.

#gamedev
06:23 PM - Feb 15, 2023
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Enterlucent
A
In response to Tess Snider.
Yes! I started doing this myself and found it to be infinitely easier to have confidence in the quality of the work being done.

When doing the whole flow per object, I'd always have to go back and check the object and worry that I'd missed a step.
07:15 PM - Feb 15, 2023
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Tess Snider
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In response to Tess Snider.
In data-oriented programming, the motivation is kind of the same -- only for computers instead of people. Ideally, your systems are performing bulk operations over contiguous memory, instead of jumping all over the place trying to do unrelated things.

#programming #dataoriented #dots #gamedev
06:24 PM - Feb 15, 2023
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